pmt->cbFormat = sizeof(WAVEFORMATEX);
WAVEFORMATEX *wfex = (WAVEFORMATEX*)pmt->AllocFormatBuffer(sizeof(WAVEFORMATEX));
...you will find that wfex (which is a pointer to pbFormat) is NULL. My first thought was "out of memory?!" and the next thought was that simply wasn't possible. This call was about 30k lines of code deep in my application, so clearly memory allocation would have nailed me long before this point in time. So I poked around in mtype.cpp, which is the file that implements CMediaSource, and found the bug:
// allocate length bytes for the format and return a read/write pointer
// If we cannot allocate the new block of memory we return NULL leaving
// the original block of memory untouched (as does ReallocFormatBuffer)
BYTE*
CMediaType::AllocFormatBuffer(ULONG length)
{
ASSERT(length);
// do the types have the same buffer size
if (cbFormat == length) {
return pbFormat;
}
// allocate the new format buffer
BYTE *pNewFormat = (PBYTE)CoTaskMemAlloc(length);
if (pNewFormat == NULL) {
if (length <= cbFormat) return pbFormat; //reuse the old block anyway.
return NULL;
}
// delete the old format
if (cbFormat != 0) {
ASSERT(pbFormat);
CoTaskMemFree((PVOID)pbFormat);
}
cbFormat = length;
pbFormat = pNewFormat;
return pbFormat;
}
It becomes pretty clear what the issue is: if the requested length is the same as cbFormat, then it simply returns pbFormat, but since pbFormat was never allocated, it simply returns 0x00000000. Bzzt.
I guess the obvious moral of this story is: when using wrapper classes, it's probably not a good idea to manually set the underlying structure parameters. But still, this is a clear bug: this method will CoTaskMemFree pbFormat if it already exists. So this class should probably be like so:
if (pbFormat != NULL && cbFormat == length) {
return pbFormat;
}
If someone is allocating the same amount of memory, and pbFormat isn't null, it's acceptable to return pbFormat.
Again, I realize it doesn't make sense to set cbFormat if AllocFormatBuffer is going to do it for you, but that argument assumes one is aware that AllocFormatBuffer is going to do that for you. Nowhere in the documentation does it mention that I am forbidden from interacting with the underlying structure, so the only way you figure this out is by kicking yourself in the teeth, which I'd rather not do because it hurts.
Lastly, the same issue is present if the allocation itself fails. So a better implementation of the method is:
// allocate length bytes for the format and return a read/write pointer
// If we cannot allocate the new block of memory we return NULL leaving
// the original block of memory untouched (as does ReallocFormatBuffer)
BYTE*
CMediaType::AllocFormatBuffer(ULONG length)
{
ASSERT(length);
// do the types have the same buffer size, _and_
// do we have a valid pbFormat pointer???
if (pbFormat != NULL && cbFormat == length) {
return pbFormat;
}
// allocate the new format buffer
BYTE *pNewFormat = (PBYTE)CoTaskMemAlloc(length);
if (pNewFormat == NULL) {
// If the current pbFormat works, reuse it. Otherwise, fail.
return (pbFormat != NULL && length <= cbFormat) ?
pbFormat : NULL;
}
// delete the old format
if (pbFormat != NULL && cbFormat != 0) {
CoTaskMemFree((PVOID)pbFormat);
}
cbFormat = length;
pbFormat = pNewFormat;
return pbFormat;
}
Slightly better, but I still hate AM_MEDIA_TYPE.
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