After writing two of them, I can now say this was a bad idea. There are serious performance implications, major limitations and many of the proposed advantages are simply not true.
Let's start with the deal-breaker for me: you may run into serious performance issues when using a DMO filter in DirectShow because you cannot set the number or size of output buffers. When using the DMO Wrapper Filter (think of this filter as the "translator" between the DMO model and DShow filters--you could write your own DMO wrapper if you wanted), the ALLOCATOR_PROPERTIES on the output pin will always look something like:
You will always get one, big buffer for the output allocator. There is no way to change this that I know of. The article on MSDN mentions "...DMOs have no control over the number of buffers or memory allocators," but what they omit to tell you is that this can have serious consequences for high-performance playback, and particularly so for variable rate playback.
The same filter implemented as a typical transform filter allows me to specify the size and count of the output buffers:
Here, I made the DShow filter use 20 output buffers. This filter, with the exact same decoder, would do up to 8x on my machine without missing a beat. I could not reliably do better than 2x with the DMO filter before the filter graph manager reverted my SetRate() call. In case it isn't obvious, you give up a lot of control by using a DMO in DirectShow. And for some scenarios, it's pretty clear you sacrifice a lot of performance as well.
But it gets worse. Let's say your H264 encoder pukes everywhere. Vomits ALL OVER. You, being the responsible programmer you are, would like to communicate this failure to some higher power so it can come in with scrubbies and bleach and all that good stuff and clean up the technicolor yawn that is your filter innards.
Normally you'd call IMediaEventSink->Notify() and be done with it--the event gets handled asynchronously by the filter graph manager so you need not worry about threading issues (woe is the DShow coder who fires a synchronous event from their streaming thread), and everything can be dealt with in a common event handler. But someone, in their infinite wisdom, did not provide a standard eventing method for a DMO filter. Which means: your events fall on the floor.
There are a few options to deal with this. You can do what normal DirectShow filters do: hold a weak reference to IMediaEventSink and send events through that. But this requires a custom interface, and suddenly your filter is no longer that nice, clean abstraction that works in Media Foundation and DirectShow. You could create your own eventing interface, but it would need to be asynchronous (since the DMO is being called on the streaming thread) so this isn't exactly trivial. These options are not appealing.
These are the two major grievances I have with DMOs. Minor grievances include:
- The documentation mentions issues with IDMOQualityControl, which is the DMO version of IQualityControl. Purportedly, the DMO interface "...is not ideal for quality control due to the limitations of the interface itself." But nowhere are these "limitations" outlined. It'd be great if MSDN would make it clear what they are.
- The claim that "DMOs require less methods to implement, and they provide a documented API" is total nonsense. My DMO implementation was about ~300 lines and included no fewer than 14 methods I had to implement (note the section at the bottom outlining required methods). For CTransformFilter? 200 lines of code and 5 methods. Also, note that CTransformFilter is completely documented.
- Want to manually instantiate a filter? Good luck. Have fun. You basically have to know all sorts of complicated junk about apartment threading and COM and ATL to get this to work. It's possible, but it's a lot more work and not as well documented as manually instantiating a regular DirectShow filter.
In retrospect, I'd be more inclined to devote my efforts to some cross-platform rendering solution, like GStreamer.
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